Mobile Legends : Minotaur Item, Skill Build and Best Tank Strategy Guide

Minotaur Item Build

Minotaur Item Build

Brief Introduction

With the current meta, Minotaur is currently the best tank in Mobile Legends. With self-healing abilities and increased physical defence and magical resistance, Minotaur is simply a beast when it comes to tanking enemy mages or marksman. He is definitely one of the most sort after heroes in upper tier draft matches. However, Minotaur does require his rage meter to be charged up prior to engagement. Without the increased physical and magical resistance from rage mode, Minotaur will not be as effective in group engagement.

With Despair Hammer, Minotaur is able to harass enemy heroes and slows down opponents within surrounding range. Coupled with Rage Mode and Motivation Roar, Minotaur is simply too tough for any hero to take on alone with his increased physical defence and magical resistance.

Interesting Fact – Minotaur has no mana consumption, he is only restricted from spamming his skills by cool down duration.

Cost
Minotaur cost 15000 battle points or 399 diamonds. With the current Mobile Legends meta, Minotaur is a steal at 15000 battle points.

Emblem

Choosing the correct Emblem plays an important role in ranked matches. Be sure to select the correct Emblem before starting the game.

Pros

+ Excellent Tank (In Rage Mode)

+ Awesome AOE Range (In Rage Mode)

+ Self-healing

+ No Mana Consumption

Cons

– Heavily dependent on RAGE Mode

Minotaur Item Build

Minotaur Item Build

The Item build is separated into 3 different categories, Physical Defence, Magic Resistance and Norm (Normal). These are situational builds catered for draft matches where you select the most appropriate category based on your opponent’s hero selection.

Simply said, you should observing the following;

Physical Defence item build if your opponent’s team have no mages

Magic Resistance item build if your opponent’s team consist or two or more mages.

Norm item build if your opponent’s team only consist of one mage

Item Build

Physical Defence (No mages, just go for full ARMOR!)

Item #1 (Of all shoes available, Warrior Boots provides the most economical stats)
Warrior Boots
+22 Armor, +40 Movement Speed
Valor: Physical defense will go up 3 with each basic attack recived, for an increase of up to 15 points, lasting 3s

Item #2 (With counterstrike ability, Blade Armour is a good counter for harassment)
Blade Armor
+90 Armour
Counterstrike: Deals 25% of opponent’s physical attack as physical damage to an attacker when a basic attack is received.

Item #3 (Mid-Late Game item, tank needs critical strike rate reduction to survive longer)
Heart Of Steel
+880 HP, +30 Armor, +35 HP Regen, +20% Crit strike rate reduction

Item #4 (Bloodlust ability is a gem for tanks, recovering 20% of your HP for every assist can change the game drastically)
Blood Thirsty King
+1550 HP, +75 HP Regen
Bloodlust: A kill or assist regenerates 20% of hero’s HP within 5s

Item #5 (Deter reduces up to 12% attack power to assist you in tanking longer)
Demon’s Advert
+920 HP, +54 Armor
Deter: When an enemy hero attacks, this ability will reduce his/her attack power 4%. This effect lasts 2s and can stack up to 3 times.

Item #6 (Just.. tank)
Brute Force Breast Plate
+770 HP, +40 Armor
Brute Force: Attacking an enemy will increase one’s capabilities, increasing movement speed 2% and physical attack 3%. This effect lasts 4s and can stack up to 4 times

Magic Resistance (2 or more mages, go for more Magic RES!)

Item #1 (Of all shoes available, Warrior Boots provides the most economical stats)
Warrior Boots
+22 Armor, +40 Movement Speed
Valor: Physical defence will go up 3 with each basic attack received, for an increase of up to 15 points, lasting 3s

Item #2 (A warning shield that refreshes every 30s to absorb damage, don’t overlook this!)
Athena’s Shield
+900 HP, +56 Magic Resistance
Refuge: Every 30s get one shield that can absorb 45-1150 damage. (Shield effect increases as the battle goes on)

Item #3 (With counterstrike ability, Blade Armour is a good counter for harassment)
Blade Armor
+90 Armor
Counterstrike: Deals 25% of opponent’s physical attack as physical damage to an attacker when a basic attack is received.

Item #4 (Coupled with Athena’s Shield, you can tank far more than expected)
Immortality
+800 HP, +40Magic Resistance
Rebirth: Resurrect 2s after dying and get 15% HP and a shield that can absorb damage equal to 40% max HP. Shield lasts for 3s. Cooldown for this effect is 180s

Item #5 (At this point, 3 magic resistance item will cripple mages)
Cursed Helmet
920 HP, +50 Magic Resistance
Sacrifice: Deals 2% of one’s max HP as magic damage per second to nearby enemies

Item #6 (Late game – To tank opponent’s marksman by building hp, armor, critical reduction)
Heart Of Steel
+880 HP, +30 Armor, +35 HP Regen, +20% Crit strike rate reduction

Normal (Balanced team calls for a balanced build!)

Item #1 (Of all shoes available, Warrior Boots provides the most economical stats)
Warrior Boots
+22 Armor, +40 Movement Speed
Valor: Physical defence will go up 3 with each basic attack received, for an increase of up to 15 points, lasting 3s

Item #2 (With counterstrike ability, Blade Armour is a good counter for harassment)
Blade Armour
+90 Armour
Counterstrike: Deals 25% of opponent’s physical attack as physical damage to an attacker when a basic attack is received.

Item #3 (A warning shield that refreshes every 30s to absorb damage, don’t overlook this!)
Athena’s Shield
+900 HP, +56 Magic Resistance
Refuge: Every 30s get one shield that can absorb 45-1150 damage. (Shield effect increases as the battle goes on)

Item #4 (Late game – To tank opponent’s marksman by building hp, armor, critical reduction)
Heart Of Steel
+880 HP, +30 Armor, +35 HP Regen, +20% Crit strike rate reduction

Item #5 (Coupled with Athena’s Shield, you can tank far more than expected)
Immortality
+800 HP, +40Magic Resistance
Rebirth: Resurrect 2s after dying and get 15% HP and a shield that can absorb damage equal to 40% max HP. Shield lasts for 3s. Cooldown for this effect is 180s

Item #6 (Bloodlust ability is a gem for tanks, recovering 20% of your HP for every assist can change the game drastically)
Blood Thirsty King
+1550 HP, +75 HP Regen
Bloodlust: A kill or assist regenerates 20% of hero’s HP within 5s

Skill Build

Despair Hammer
Core harassment skill for Minotaur. Deals a slight damage and slows enemy within surrounding range. In RAGE mode, the area of effect increases greatly

Motivation Roar
Minotaur heals himself and surrounding allies by 50%. In RAGE mode, regen effect will be activated after taking damage

Minoan Fury
Deals physical + true damage and slows surrounding enemies by 70%. In RAGE mode, additional damage and knock up effect is added

RAGE Mode (Passive)
Minotaur gains points in his rage meter for every attack landed on enemies. When the meter is full, Minotaur enters RAGE mode with increased physical defence and magical resistance.

Conclusion
Minotaur requires his RAGE mode in order to be effective in group engagement. Hence, many Minotaur players uses the Lord and Turtle to fill the rage meter prior to engagement. With his tank abilities, Minotaur is indeed a nightmare to many assassins, marksmen and mages out there. For 15000 battle points, Minotaur is a steal to have in your arsenal.

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